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"Fun with Copy Protection, example #91: Sid Meier's Pirates! (PC version) had a sneaky two-stage protection: The first was very easy to crack, and the second was hidden and not called until much later in the game. If you were playing a badly cracked copy, the second one would activate, figure you out, and then progressively make the game harder and harder until it was impossible to win." - Jim Leonard    36  

 
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