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" The Train! " "FREEFALL
3, for those gamers who aren't extreme enough to take up bungi jumping" -
An00buS on EditingArchive.com |
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This level has been developed for, fun. More developed
for practice then any thing else you need to learn how far you can the first
FreeFall. I found out about the distances of weapons. [Try firing a
missile from the tower and see if it hits the ground.]
There has been many requests to fix some problems and
that is why I was asked to make a third to solve the problems.
The elevator method had been buggy that is why I had to develop a two
step elevator system. Before the two step system the player would get stuck
inside the elevator as it went translucent from entity max distance. The
system is, easy. You get in the first elevator, then you reach. After
extensive testing it was found that a 2nd problem had occurred. The elevator
would just stall and site there for a few minutes. The elevator usually got
it's self out of this stall, but it tock way to long. We found that having
1 person in the elevator will always work with 2 people 9 out of 10 times,
we have only got it to work once with 3 people. Efforts have been made to
stop this from happening, but all attempts have not stopped it but have
lowered the chance of it happening.
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Map Release Date
October 9th, 2000
Map Data Size
939616 Bytes [Download]
Additional Files inside of Zip
readmeFreefall3.txt 8482 Bytes
Freefall3.txt 590 Bytes
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Michael Aaron Dionne "VerconSystems" Map Developer
JD
For you writing on a nicely laid out report of the problems of
Freefall, Freefall2, and suggestions.
[CDD]IceMan
For the constance persistence of asking when is it going to
be done
Key Digital
Serving Freefall,
Freefall2 and now
Freefall3 and maintain some
of the best Half-life servers out there. "www.halflifeserver.com" Romulan
Half-Life.Net
For serving my website, Strategy Half-life
Cult of the Shadow
Testing of the level, and for being there.
http://www.geocities.com/cult_shadow/index.html
www.gamedesign.net
For teaching me how to use advanced entities through
all there tutorials.
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LEVEL INFORMATION
TITLE : FreeFall 3rd revision
FILENAME : freefall3.zip
.zip CONTENTS : freefall3.bsp
freefall3.txt
freefall3.csg
AUTHOR : Vercon Systems [Michael Aaron Dionne] -Canadian
E-mail : Verconsystems@halflife.net
HOMEPAGE : www.halflife.net/strategyhl
DATE : October 9, 2000
GAME PLAY TYPE : Team Play
* LEVEL DESCRIPTION *
This level has been developed for, fun. More developed
for practice then any thing else you need to learn how far you can the first
FreeFall I found out about the distances of weapons. [Try firing a missile
from the tower and see if it hits the ground.]
The elevator method had been buggy that is why I had to
develop a two step elevator system. Before the two step system the player
would get stuck inside the elevator as it went translucent from entity max
distance. The system is, easy. You get in the first elevator, then you reach.
After extensive testing it was found that a 2nd problem had occurred. The
elevator would just stall and site there for a few minutes. The elevator
usually got it's self out of this stall, but it tock way to long. We found that
having 1 person in the elevator will always work with 2 people 9 out of 10
times, we have only got it to work once with 3 people. Efforts have been made
to stop this from happening, but all attempts have not stopped it but have
lowered the chance of it happening.
There has been many requests to fix some problems and
that is why I was asked to make a third to solve the problems.
The elevator is still buggy but I can't seem to get it to
work perfectly so if you bug it up don't tell me. because i know you can do it
:(
SINGLE PLAYER : 01 Player Re spawn Points
DEATHMATCH : 32 Player Re spawn Points
SUGGESTED PLAYER LOAD : 2 to 32
================================================================================
------------------------* CONSTRUCTION *--------------------------
================================================================================
BASE MAP USED : Yes, Freefall2
PREFABS USED : all my work, inspiration from half-life single player maps
EDITORS USED : World craft 2.0Worldcraft 3.3
UTILITIES USED : Zoners Compiling tools
KNOWN BUGS :
COMPILE MACHINE : [Compaq Presario 1245] 333mhz K6-2 3Dnow 160mb Ram, Laptop
QBSP2 : 18.29 Seconds
VIS : 60.96 Seconds
QRAD : 915.23 Seconds
================================================================================
------------------------* COMPILE LOG *--------------------------
================================================================================
hlcsg v2.3.1 rel (Sep 2 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\COM\HLCSG.EXE -estimate -high freefall3
entering freefall3.map
CreateBrush:
(15.049999 seconds)
SetModelCenters:
(0.330000 seconds)
CSGBrush:
(8.950001 seconds)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\decals.wad
Using WAD File: \sierra\half-life\valve\xeno.wad
Using WAD File: \sierra\half-life\tfc\tfc.wad
added 10 additional animating textures.
Texture usage is at 1.00 mb (of 4.00 mb MAX)
26.03 seconds elapsed
----- END hlcsg -----
hlbsp v2.3.1 rel (Sep 2 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\COM\HLBSP.EXE -estimate -high freefall3
BSP generation successful, writing portal file 'freefall3.prt'
seconds elapsed
----- END hlbsp -----
hlvis v2.3.1 rel (Sep 2 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\COM\HLVIS.EXE -estimate -high freefall3
546 portalleafs
1495 numportals
BasePortalVis:
(13.620001 seconds)
LeafThread:
(46.680000 seconds)
average leafs visible: 73
visdatasize:15659 compressed from 37674
60.96 seconds elapsed
----- END hlvis -----
hlrad v2.3.1 rel (Sep 2 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\COM\HLRAD.EXE -estimate -high freefall3 -bounce 3
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
2957 faces
Create Patches : 19148 base patches
0 opaque faces
364439 square feet [52479240.00 square inches]
302 direct lights
BuildFacelights:
(250.070002 seconds)
visibility matrix : 21.9 megs
BuildVisLeafs:
(242.009998 seconds)
MakeScales:
(202.290001 seconds)
SwapTransfers:
(69.150000 seconds)
Transfer Lists : 19377332 transfers
Indices : 6001840 bytes
Data : 77509328 bytes
GatherLight:
(27.790001 seconds)
GatherLight:
(27.850000 seconds)
GatherLight:
(27.790001 seconds)
FinalLightFace:
(51.789999 seconds)
915.23 seconds elapsed
----- END hlrad -----
================================================================================
------------------------* OTHER LEVELS BY THE AUTHOR
*--------------------------
================================================================================
Half-Life : Designate
Team Fortress 1.5 : Freefall
Team Fortress 1.5 : Freefall2
================================================================================
------------------------* INFORMATION *--------------------------
================================================================================
Freefall used an elevator that bugged up when ever some
one did something out of the ordinary, Freefall2 had tell porters but people
placed sg in front of them and they became virtually indestructible. Freefall
and FreeFall2 both had Problems with Sg being built in the respawns, although
it was destroyable it was very annoying! In Freefall3 the elevator still bugs
up but not as much as the other free fall's.
Have fun
================================================================================
------------------------* CREDITS *--------------------------
================================================================================
JD :For you wrighting on a nicel'y layed out report of the probelms of
Freefall, Freefall2, and suggestions.
[CDD]IceMan :For the constance persistence of asking when is it going to
be done
Key Digital :Serving Freefall, Freefall2 and now Freefall3 and maintaing some
of the best Halflife servers out there. "www.halflifeserver.com" Romulan.
Half-Life.Net :For serveing my website, Strategy Halflife
Cult of the Shadow :Testing of the level, and for being there.
http://www.geocities.com/cult_shadow/index.html
www.gamedesign.net :For teaching me how to use advanced entities through
all there torturales
================================================================================
------------------------* COPYRIGHT/PERMISSIONS *--------------------------
================================================================================
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, DON'T DISTRIBUTE IT
IN ANY FORM.
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