" The Map End all of the Freefalls "
" Freefall4 is a fun little TFC map. Featuring a huge tower, it's great for jumping, sniping, and the occasional flag capture ;) " - The Archive
Description
The fourth map in the series of freefalls. There are so many thing changed in this map. The Airbase is almost the same it had another shelf added onto it. Stairs Make there first appearance in the Freefall Series. The elevator is partly modified. the Bases now have sniper deck's with one way see through walls. This Freefall became the most popular out of all freefalls so far.
Map Statistics
Map Release Date
November 5th, 2000
Map Data Size
1 822 304 Bytes [Downloads]
Additional Files inside of Zip
readmeFreefall4.txt 4864 Bytes
Freefall4.txt 589 BytesExtra Information
Extra information, about release.
Credits
Michael Aaron Dionne "VerconSystems"
Map Development
JD
For you writing on a nicely laid out report of the problems of Freefall, Freefall2, and Freefall3 suggestions.
IceMan
For the constance persistence of asking when is it going to be done
Key Digital
Serving Freefall, Freefall2, Freefall3, and now Freefall4. Also for maintain some of the best Half-life servers out there. "www.halflifeserver.com" Romulan
Half-Life.Net
For serving my website, Strategy Half-life
Cult of the Shadow
Testing of the level, and for being there. http://www.geocities.com/cult_shadow/index.html
www.gamedesign.net
For teaching me how to use advanced entities through all there tutorials.
The Read Me Information
================================================================================
------------------------* LEVEL INFORMATION *--------------------------
================================================================================
TITLE : FreeFall 4th (and Final) Revision
FILENAME : freefall4.zip
.zip CONTENTS : freefall4.bsp
freefall4.txt
readme.txt
AUTHOR : VerconSystems [Michael Aaron Dionne] -Canadain
E-mail : Verconsystems@halflife.net
HOMEPAGE : www.halflife.net/strategyhl
DATE : November 5, 2000
GAME PLAY TYPE : Team Play
================================================================================
------------------------* LEVEL DESCRIPTION *--------------------------
================================================================================
Freefall series was originally built because a lot of people in the server that I always played on, were seeing how high each of them could get. Through rocket jumping or other methods. Building's or, clip brushes always got in the way, that's what prompted me to build freefall. Freefall is a big open space with good looking buildings, the main trophy of this map is the tower, which stands and impressive 7700 unites tall. [any more then that and half-life will stall, when you play it]
Freefall 1,2,3 have allways been contravisal because it really had no point, no flag. Some people hated that [PEOPLE HOW INSESIVLY ALWAYS TRY TO CAP] because they had no way to get point's on this map and so they looked bad. That is why freefall4 has an objective, to satisefy the many.
--------------------------------------------------------------------------------
SINGLE PLAYER : 01 Player Re spawn Points
DEATHMATCH : 32 Player Re spawn Points
SUGGESTED PLAYER LOAD : 2 to 32
================================================================================
------------------------* CONSTRUCTION *--------------------------
================================================================================
BASE MAP USED : Yes, Freefall3, freefall2, freefall
PREFABS USED : all my work, insperation from halflife
singleplayer maps. Some assistece for the flag
entities.
EDITORS USED : Worldcraft 2.0
Worldcraft 3.3
EntED
TBED
UTILITIES USED : Zoners Compileing tools
KNOWN BUGS : If you stay to long or not long enough, you will have
a "train collistion" the trains will simply pass
through each outher and crush you slowly.
COMPILE MACHINE : [Compaq Presario 1245] 333mhz K6-2 3Dnow 160mb Ram,
Laptop Win98SE
QBSP2 : 18.29 Seconds
VIS : 60.96 Seconds
QRAD : 915.23 Seconds
================================================================================
------------------------* OTHER LEVELS BY THE AUTHOR *--------------------------
================================================================================
Duke Nukem 3D : SMS
Duke Nukem 3D : Minisapality
Half-Life : Designate
Team Fortress 1.5 : Freefall
Team Fortress 1.5 : Freefall2
Team Fortress 1.5 : Freefall3
================================================================================
------------------------* CREDITS *--------------------------
================================================================================
JD :For you wrighting on a nicel'y layed out report of the probelms of Freefall, Freefall2, Freefall3 and suggestions.
IceMan :For the constance persistence of asking when is it going to be done.
Key Digital :Serving Freefall, Freefall2, Freefall3, and now Freefall4 and maintaing some of the best Halflife servers out there. "www.halflifeserver.com" Romulan.
Half-Life.Net :For serveing my website, Strategy Halflife
Cult of the Shadow :Testing of the level, and for being there. "http://www.CoS.S5.com"
www.gamedesign.net :For teaching me how to use advanced entities through all there torturales
================================================================================
------------------------* COPYRIGHT/PERMISSIONS *--------------------------
================================================================================
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, DON'T DISTRIBUTE IT
IN ANY FORM.