Freefall began development many years ago when I began mapping. It was a way for me to explore the limitations of the Half-life, Quake 1 Quake 2 Hybrid engine.
Concept of Freefall was born on Key West server when I noticed people try to get up as high as they could in "Double Cross" by rocket jumping combed with Grenade jumping. This love for height Immediately gave me the idea for Freefall. I took a little spawning room I built basing it on some Half-Life Single Player levels and built Freefall around it. The Freefall Concept has grown from its original idea over time but still remains true to it's original idea.
Freefall 1, 2, 3, 4 were all built from the same map, in every revision I slowly built on my older Ideas.
Until Freefall5 were I decide to through that out the window and design a new freefall from the ground up. I think you will be pleasantly surprised if you check it out
Freefall1.bsp
Freefall2.bsp
Freefall3.bsp
Freefall4.bsp
Freefall5.bsp - Soon to be